Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Expert in the arts of magic and healing, the Aragwaithi wizards are present at every battle, guiding and healing their comrades and calling destruction upon their enemies
Special Notes: This unit is capable of healing those around it, and curing them of poison. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Warlock |
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Advances to: | Sorcerer |
Cost: | 43 |
शक्ती | 31 |
चाल: | 5 |
अनुभव | 132 |
Level: | 2 |
Alignment: | neutral |
ID | Aragwaithi Wizard |
Abilities: | cures, heals +8 |
staff impact | 10 - 2 melee | ||
mage-bolt fire | 11 - 3 ranged | जादुई |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 50% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 100 | 90% |
Mountains | 2 | 60% |
Mushroom Grove | - | 0% |
Sand | 1 | 50% |
Shallow Water | 3 | 20% |
Swamp | 2 | 40% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |